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May 16, 2008

Cool Tools I Use: Cabinet Scraper

I truly believe that every one of us (yes, that includes YOU!) has cool tools that we use on an everyday basis and stories about how we use these tools and how we came to find and use them.  I'd like to hear about yours.  Meanwhile, here's another one of mine:

 scrapersOne of my favorite hobbies is fine woodworking.  Since I was very young, I've found the entire process of designing and creating furniture, as well as wood sculptures and cabinetwork on my sailboat, to be almost Zen-like in the satisfaction it provides. 

 cabinetscraper_thumb1In a former lifetime I was a woodwork teacher and one of the best tools I shared with my students—one I regard as my "secret weapon" in turning out great works in wood—is a simple little rectangle (or sometimes curved shapes of hard steel) called a cabinet scraper.  This tool is used to "scrape" (cut would be more accurate) surfaces of wood, and is often used in place of sandpaper. Cabinet scrapers work their magic by having a very small "burr" along the edge of the scraper blade that cuts the wood very cleanly, producing wonderful shavings as you work with them.  They work MUCH faster than sandpaper and produce an amazing surface that is flat and smooth and takes a finish extremely well.  Cabinet scrapers are particularly useful when you need to smooth wood with unusual  of different types and at different angles.

burnishing_angle They are a bit tricky to learn to sharpen, and as with most cutting tools, having a sharp edge is the key to making them work well.  But once you know the technique, it is quite quick and simple to sharpen a cabinet scraper.  There are some specialty tools for sharpening, but I tend to keep it simple and just use a file and a burnisher.  The two images shown here are from this very good overview from the Woodgears, and a simple online search will produce many more.

Unfortunately most people are unaware of this very old tool and perhaps they disregard it, along with many other "lowly hand tools", which is a shame and their loss.  If you do ANY amount of working with wood, even simple jobs, such as preparing wood surfaces for painting or refinishing etc., you really owe it to yourself to try this one.  They are very affordable (less than $10), easy to use, extremely effective, AND they are the ultimate in "green technology", requiring only the power of your hands—no cords or batteries.  Check online for suppliers. Some of the better makes are from North America, including Veritas and Lee Valley tools.  Once you've used a sharp one, you'll never look back.

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Have  "Cool Tools" you use and want to share?  Send me your favorites with the following information:

  • Name of the tool and source for getting one. 
  • What does it do? 
  • How did you come to discover this? 
  • How do you use it? 
  • Why is it on your top ten "Cool Tools I Use" list?

May 13, 2008

Human History is additive NOT subtractive!

When something big, new, and innovative comes along, most of the affected domain's “experts” and pundits typically decry the loss of the "good old ways" and lament how they are going to surely be eliminated by the new.  A common response, but they are WRONG!

However, when we look at the historical record, we rarely see the elimination of old practices and experiences. Instead, while the old is most often dramatically changed in terms of its role and its percentage of use, the new game in town usually augments the original purpose and value proposition of the old.

old radio dial Let’s use radio as an example. When radio first came along, the experts and pundits predicted it would eliminate newspapers. When TV came along, they claimed TV was going to eliminate radio.  After all, who would want a talking box when we could have talking pictures?  But look at where we are in 2008!  In fact, no new media in history has ever eliminated the older media type that preceded it! 

Radio is not only a viable media, but one that is going through a resurgence and increase in effectiveness, reach and use.  The way we use radio, and the role it plays in our lives, HAS changed dramatically of course. For example, when was the last time you remember sitting down with your family to listen to an evening radio show. Yet, in the early days of radio, this happened all the time!

However, radio has not diminished at all in its value and use—it's just changed in how, when, and where we use it.  With the advent of satellite radio, HD radio, Web-based radio, podcasts, etc., we are in fact seeing radio go through its own exponential change and growth.  So the “death” of radio, as with most “old things” was greatly exaggerated, to say the least.

We've witnessed the same trend countless times with other technologies, such as predictions that airplanes were going to eliminate automobiles and trains, how online or eLearning was going to eliminate teachers and classrooms, how eBusiness was going to eliminate stores and shopping...and the list goes on. I'm sure you can name other (and better) examples of this same trend.  I'd like to hear about them.

Living in a World of Exponential Change

Not only has the new not eliminated the old, but it has caused exponential change and growth. This is another example of why I believe we are Living in a World of Exponential Change.  In my previous post "The Future is about Winning NOT Losing!", I used the example of the changes and future of film and video as an example and how recent phenomena, such as YouTube, Flickr and Pangea Day, bear witness to exponential change.

Not only is there exponential growth in the volume of video-based content, but even more importantly is the explosion of growth taking place on the production side—people creating and publishing video content in greater volume and diversity. This increase on the production side is being met by equal or even greater growth on the consumer side with the increased number and diversity of those who are watching, interacting, being inspired ,and moved to taking action by film and videos. Taken together we are truly talking about exponential growth! 

But growth, in and of itself, is not enough. I’m big on ensuring that we maintain a focus on the value proposition and underlying purpose of the things we do (see my postings and podcasts on Perfecting the Irrelevant and Flapping for more details on my views about how we confuse value proposition with activities for example).  How do each of these examples fulfill (or not!) the value propositions of improving the ways we as humans can communicate, express ourselves, see other points of view, and provide outlets for our creativity and innovation?  From where I sit, we now have more and more ways to deliver on these value propositions and we ARE delivering! What do you think?

May 09, 2008

Cool Tools I Use: Leatherman "Wave"

LeathermanWave_thumb2_thumb

I truly believe that every one of us (yes, that includes YOU!) has cool tools that we use on an every day basis and stories about how we use these tools and how we came to find and use them.  I'd like to hear about yours.  Meanwhile, here's another one of mine:

I used a Swiss Army knife for many, many years but have since replaced it with an even more robust multi-functional tool from Leatherman.  I use their "Leatherman Wave" model, but they also have a large variety of others to choose from.

Being all stainless steel has been especially welcome, since I spend a lot of my time at sea or around salt water. But these tools are also extremely well-designed and it is definitely in that category of "what did I do without this?".  Many models are available in different sizes and tool combinations, so you will likely find a one that is particularly suitable for your needs. 

As with many of my Cool Tools, this one makes the list not only because it is so practical and useful daily, but also because of the great design involved.  Every time I use this tool I appreciate how all the functions and tools are combined together into such a small unit, as well as its heft, its fit in my hands, how it folds up into a small space, and the real leather belt holder.

Except when I need to travel by air, I carry this handy tool on my belt, so it is always ready and available for use (which for me is at least 10 times a day!).

***********

Have  "Cool Tools" you use and want to share?  Send me your favorites with the following information:

  • Name of the tool and source for getting one. 
  • What does it do? 
  • How did you come to discover this? 
  • How do you use it? 
  • Why is it on your top ten "Cool Tools I Use" list?

May 02, 2008

The Future is about Winning!

Recently, I participated in a meeting with colleagues at Autodesk Inc. on the Future of Events (FOE), where we tackled how to make events, such as conferences, Autodesk University, user groups such as AUGI, communities, etc., more green and sustainable.

Autodesk Commitment to the Environment

While this post is not directly about the topic of sustainability and the environment, I’m delighted with the seriousness and depth with which we are treating these issues at Autodesk. Corporately, we have a strong Environmental Commitment and Environmental Policy. But more important to me is how this initiative is being distributed throughout the entire company. We are being encouraged to make it our responsibility both as employees and citizens.

This recent FOE meeting focused on finding ways to realize these commitments, policies, and goals through Autodesk events. The meeting was but one example of how we are committed to improving the environmental performance of both our own business operations and educating ourselves and partners to do the same.  In addition, we are committed to helping our customers improve the environmental performance of their designs through the software and technology we develop. I quite like that this has a win-win quality to it. These priorities and commitments are equally as important to the long-term success of making the world a better and healthier place as they are to our success as a company.

Winning vs. Losing

One thing that prompted me to write this posting were comments in the FOE meeting about how much some of us feel we have lost when it comes to event-based experiences. For example, people reminisced about how great going to a movie theater used to be—with all the smells, sounds and other very visceral characteristics. One participant added how it was also a family outing, and even though one memory included getting gum stuck in her hair, it was still remembered as a totally wonderful experience.

Many in the room lamented what they saw as the decline and loss of the "good old" movie-going experience. They felt that today more people seem to sit alone in front of their TV or computer screens to watch movies, films and video. I think this view is just the glass half full vs glass half empty way of looking at things.  I don't doubt that there are statistics to support that more  individual viewing is going on and that movie theatre attendance is down.  But let's be sure to look at the whole picture here (sorry, I couldn't resist). 

Best I can tell, the total picture shows that we have more people watching (and making) more movies, pictures, and films than ever before in history.  Being a glass-half-full type of person, I do not view the change of movie-watching habits as a loss (we can still have large group movie-going experiences for the most part), but as a great opportunity to have more choices and results from experiences with film, movies, and video (to pick but a few examples). What's more, the results of this increase in movie and video production and consumption is quite profound and powerful as a timely example demonstrated very well. 

Being a big believer in synchronicity, I was not surprised that on the same day as the FOE meeting, the New York Times printed “Bringing the World Together via Film” , an article about Pangea Day,  an event which "endeavors to bring the world together and promote understanding and tolerance through film." According to the article, the power of film is substantially increased when we extend this from the domain of experts only and include “the rest of us” who might be so inclined to create some original film and video. Far from losing the “good old” movie theatre experience,  we are gaining more experiences and more options to augment and increase the effect of film and video.  Sounds more like winning than losing to me, and to badly paraphrase the Bill Withers song "Use Me": If it feels this good to lose, then keep on losing me until you lose me up!

Learning from Past Patterns?

Why is it that whenever something new and innovative comes along, people perceive that it means the elimination of whatever went before? Not only are in-person events not going away, we are increasingly adding new types of experiences (see my previous posting Fast, Fresh, and Furious: “Pecha Kucha”...the New Karaoke? for one such example). We're human and as someone so accurately observed "we still like to smell each other" (by the way, if anyone knows the attribution for this please let me know).

I therefore want to encourage all of us to look at things like events very differently and set different expectations. Most of our old and familiar ways and experiences such as theater-based film, events, conferences, meetings, etc. are NOT going to be eliminated by the new any more than radio was eliminated by TV (see my posting Books—the NEW old medium for similar reactions about new technologies).

Rather, we have more opportunities to augment these historical models with new ones.  Look at the profound power of TED prize-winner Jehame Noujaim's simple wish to bring the world together via film.  One person, one wish can make all the difference.  What's yours?

So what new opportunities can you think of to pursue human expression, communication, dialogue, interaction, sharing, discovery and learning? Could there be any more worthwhile pursuit and benefit?  I think not.

April 30, 2008

Scan, Scan, Scan; as fast as you can (please!!)

First, scan the books

chris_dawson Christopher Dawson is a high school teacher who does a great job of producing the content for a blog on education that Ziff Davis publishes. As a former high school teacher myself, I can both relate to Chris's perspective and also appreciate the time and energy he manages to find on top of his exhausting "day job".  I'm a regular reader of his blog and recommend it for your consideration.

In his recent post "Is Google locking up historical works?", Chris points to some of the ongoing concerns about the efforts of Google (many others, such as Microsoft are making similar efforts) to scan and digitize the content otherwise locked up in books.  In particular is the very significant concern and possibility that yet again the use of copyrights and so called "intellectual property protection" could be applied to this "new old content" that is created by scanning the contents of books, especially very old and/or out-of-print books.  For example, a recent CNN article "'Monotonous' page turning helps digitize books for Google" highlights the work that the University of Michigan is doing to scan what is believed to be the oldest Christian Bible (16th century) in the world with Arabic type.

The scanning process for such valuable books is very slow and arduous, since it requires that each page be individually photographed, sent to a computer for clean up, then run through OCR software (optical character recognition) to turn the images into digital text that can be indexed and searched.  Then the whole thing needs to be published to the Web (hopefully in its entirety). 

university_library We addressed this topic of scanning and digitizing the vast volume of content locked up in books in the previous OCOT article "Books - the NEW old medium" back in January 2007.  Unfortunately, not too much seems to have changed since then, although a few million more of the estimated 50-100 million books have been scanned and indexed.  So I would like to make that same point today, 14 months later, that I made to close out my posting back in January 2007:

"I was just delighted to finally see some acknowledgment that the majority of the world's content is NOT yet available on the Internet at all! Books are but one great example, especially those in most libraries. Then there are related issues of the degree to which most information in magazines (and especially journals) are still difficult to discover online. Yet to listen to some people, you'd think that if content doesn't show up in a search result, it doesn't exist. I, for one, can't wait to have this mass transfer of content to digital forms occur and for it to be accessible for mass discovery.  And I suspect that as noted in my upcoming podcast "Living in a World of Exponential Change", this will happen MUCH sooner than expected. Now we just need to shift the focus from searching to finding! But that's a topic for another posting."

While I share the concern for any reduction in access to the content of the world's vast collection of books and applaud all efforts to ensure that ready open access is the norm, I also hope that the pace of scanning all the world's books, magazines, journals, etc., to make their content available online and searchable continues and picks up pace dramatically as Google's new technology promises.  But we have far to go before we even put a dent in the vast reservoir of human knowledge that is otherwise locked up and unavailable. While the rate of new content continues to escalate (which is great news too) I suspect that much of this new content is stimulated by some of the "old" content and/or references it.  With the overall health and well being of all future content dependent in part on all the previous content, no goal could be more important.

Next, scan EVERY thing!

However, as enormous as this task of scanning the world's books is, my mind wanders to the even larger challenge of scanning EVERY thing in the world! Think about the goal of those book scanning projects noted above, as being to create a vast networked repository (virtually a single repository) filled with all the content of all the books in the world and available at your fingertips.  What I'm now asking you to imagine is an even larger virtual single repository filled with the drawings and models of everything that has ever existed!

As I already said, there is not really any truly and purely "new" content; rather we take parts and pieces of pre-existing "old" content, and ideas and use these to create or inspire new versions, iterations, or assemblies. Think about designing and building things in a similar light. Almost all "new" designs have their roots in things that have been previously designed and built. Even very new, provocative designs of buildings, clothes, cars, furniture...pretty much anything and everything...has these roots, and in many cases, actual components that have already been designed and built.   We simply create "new" things by taking existing objects and either combining them (welding, gluing, bolting, sewing, etc.) into new assemblies or modifying (cutting, shaping, grinding) them.

What's my point?  To wonder and ponder "Why?"  Why is it that we most often start with a bland paper/screen/canvas if most or even many designs consist of a large percentage of pre-existing parts, pieces, and design?  Seems to me that we often spend (waste?) time recreating these pre-existing parts and pieces that make up the new item we are designing before we can get started with the new design. Of course, sometimes it is best for the creative process to start with a "blank slate" so as not to be influenced as much by the past and try to create fresher, newer ideas and designs.

However, even in this case, we usually end up choosing to use some pre-existing components, so we just delay the time when we want and need to bring in the drawings and models of these pre-existing parts. All of which takes me back to my earlier comment about what a HUGE benefit it would be to our efficiency and effectiveness of designing and building if we had access to a repository of the drawings and models of EVERY thing that currently or previously existed.

To some extent, this problem of making drawings and models of EVERY thing available is being resolved by the increasing availability and affordability of scanners that enable us to quickly scan an existing item and have the resultant 3D model data displayed on the screen.  If this is new to you or you'd like more details, check out my previous posting "Coming Soon to a Desktop Near You: Massive Amounts of 3D for the Masses".  BUT, this task assumes that you have the existing item in your possession. What if you don't?  What if that part no longer exists?  What if you don't have one on hand?  What if you can't afford one?  This problem would be resolved if we had the repository of drawings and models.

And yes, yet again the same questions of "ownership", copyrights, and IPR enter the picture.  But, once again we need to step back and take the larger, longer view that if almost all "new" design is a product of the past, then isn't the best way forward and the production of more and better designs directly dependent upon the ready access to those of the past?  Would we not dramatically accelerate new designs if there were more access to all the objects we've already designed and built?  Heck, we could even start with the scanning and modeling of all the natural forms and objects from plants and animals to all the "old" objects and artifacts that do not "belong " to anyone. That just might take a few years itself!  If there are 50-100 million books. I suspect we'd need to add quite a few zeros to that number if we were counting the number of "objects" in the world.

Mass Contribution as a solution?

I'm quite aware of the enormity of this suggestion, and how truly overwhelming and impossible the scale of such a "boiling the ocean" type of problem this can seem.  But counter this with the increasing examples of exponentially scaling contributions.  Consider, for example, how all the metadata for songs—what you see when you put a music CD into your computer, for example—is created by mass contribution from average people like you and I.  Consider the flood of content being created daily by all of us as we type out e-mails, write blogs, take photos, create presentations, etc. 

Now imagine that we have something similar for scanning.  As more and more of us start to have our own 3D scanners for example, imagine if a "contribute & share" button came up every time you scanned something, and if you clicked on it, then "whoosh!"—away would goes your data to the big repository in the sky. Imagine if every manufacturer were to publish its product catalogues as 3D models and drawings, rather than just photos and text descriptions  (by the way, many are already doing this)?

Imagine if..................

In any case, ALL of this requires that we get started, so "Scan, Scan, Scan; as fast as you can!"

April 21, 2008

Cool Tools We Use

cool tools Over the years, many people have asked about some of the "cool tools" I use to do some of the things I do, which range from presentations to podcasts, welding to woodworking, and sailing to speaking. 

In one such discussion a few months ago, long-time colleague Tom King, who now also works with Elliott Masie and the Masie Center as a "Masie Fellow", sent me the following note:

"I'm fascinated by some of the nifty tools I discover one way or another through contact with you. Things like doodle.ch or SlideShare or however the heck you get transcriptions of your podcasts. A totally separate and intriguing topic is how you quickly create such compelling, lengthy, thoughtful posts, podcasts & presentations. I've already seen quite a preso on "Whole New Mind" from you."

"Moving back to nifty tools....I think the interesting idea here is how these tools are discovered and shared-- and what makes them good. That process of discovery & recognition seems to be the long-term value, even if any given "nifty tool" has a place that is only ephemeral in the Internet-time mid-term time phase."

And he went on to say:

"For what it's worth, I think the best tools develop when the tool will "scratch an itch" for their very own developer... or someone near & dear to them. Likewise, I think the best recommendations for a tool comes from someone who uses it, and the second best source is a recommendation from someone who has a trusted/respected source that uses a tool. If the user is passionate enough to convey the value to that second party (who may not even use such a tool), and then recommends it to me.. well sometimes I find that is actually the best recommendation."

Couldn't agree more with your observations, Tom !  I too find great value in discovering such tools, tips, and tricks from you and others. 

Tom being Tom, he had already started to post some of his favorite tools, tips, and tricks on his blog Mobilemind (highly recommended BTW), and you can check out his lists of favorite Web Solutions and his favorite applications from earlier this year.

Cool Tools Kevin Uses:

Of course this is not a new idea. Another of my favorite people, Kevin Kelly over at Wired magazine, has has been doing a phenomenal job of covering a similar idea on his site Cool Tools.  His description is right on target for me:

"Cool tools really work. A cool tool can be any book, gadget, software, video, map, hardware, material, or web site that is tried and true. All reviews on this site are written by readers who have actually used the tool and others like it. Items can be either old or new as long as they are wonderful. We only post things we like and ignore the rest. Suggestions for tools much better than what is recommended here are always wanted."

Even Dads can be Cool!

And then there is the totally cool offshoot that sprang up a bit later by Chris Anderson at Wired magazine called Geek Dad.  Check it out, no matter what your gender or status. 

So Many Tools, So Little Time

But what about the rest of us?  I truly believe that every one of us (yes, that includes YOU!) has cool tools that we use on an every day basis.  Even more valuable are cool stories about how we use these tools and how we came to find and use them.  How many of the cool tools that you use did you discover by seeing someone else use them?  Many, I suspect, but the problem is that as great as such serendipitous discovery is, it doesn't seem to scale very well. Considering that there are about to be 6.6 billion of us populating this planet, I think we may all have a few more to discover!

Later on in my discussion with Tom, I noted that I too am fascinated by the process of discovery, and I often point out that discovery is the opposite of invention—that discovery is the finding of something that already exists—whereas invention is the creation of something that never existed before (though most often consists of new combinations of previously existing ideas or things).  My point is to emphasize the differences and the power of going after both. I’m equally intrigued by the differences between invention and innovation, but I’ll stop myself from digressing (lucky you!) yet again. I merely want to emphasize how strongly I agree with Tom's larger point which is the value of the process of discovery and sharing.

So, thanks to Tom for the push. I'd like to see what we can do here on OCOT and as a group to explore and discover more Cool Tools. For starters, here are some quick thoughts from me and questions for all of YOU:

  • Is this a topic that you would find to be of high value?
  • Would YOU consider contributing one or more of your top cool tools and stories of how you discovered it, use it, etc.?
  • Would this topic be well served by having a longer term “theme” or space on OCOT that is dedicated to “cool tools I use”? Or would one or two blog posts suffice?
  • Might we be able to create a template that would help people describe their cool tools and stories, and make it easier for others to discover and use them? 
  • Would a wiki-like capability work best for this, so that any given tool or technique could be expanded over time, so that other could add their examples of how they use the same tool differently, provide additional techniques or suggestions for getting more out of them, and add their own stories about how they came to discover the tool?
  • Might “Cool Tools I Use” be a big enough topic to deserve its own “space” (section of a site, whole blog/wiki itself, etc.)?  For example, this could be a really eclectic mix of tools, where we are looking to discover them in any and all applications, walks of life, etc.

Please send in your comments or e-mails to let me know your thoughts on these questions.

Serious Fun, so let's make this a game!

In many cases we cease to consciously think about these tools. We use them so frequently and for so long that they are part of our "unconscious competency".  To "discover" them again, you may need to start noticing them again. 

So let's turn this exercise into a version of a once popular game based on the premise "If you could only take 10 things with you to live on a remote island for 10 years (randomly picked numbers), what would those be?"  And in the spirit of a game, let's not get too literal with this. Let's imagine that our basic needs for survival are met and focus instead on those things we could otherwise not live without.  In most cases, we probably could live without these, we just don't want to!

And let's really do some coloring outside the lines with this theme and not restrict ourselves to computers or the net!  I could imagine collecting “cool tool” ideas for anything from cooking to car repair to computers or canoeing (today’s post is brought to you by the letter C!).

Let's get Started!

In the interim, I thought I'd get things started by creating a "Cool Tools I Use" theme here on OCOT and use this to collect and share some of the cool tools each of us have found invaluable and to also share, perhaps even more importantly, the ways we found them or how they found us.  What I'll do on OCOT to help with this effort is create a metadata tag called "Cool Tools" and make sure all "Cool Tools" entries are marked with this tag so you can find them easily in the future.

Oh, and just for clarity, let's be clear that this is NOT to be used for nor does it represent ANY endorsement of promotion of a company or a specific product. These are authentic stories about "Cool Tools" that we use all the time and would not want to be without.

Should be fun, and if not, we won't do it! 

Now it's YOUR turn!

OK, that should be more than enough to give you an idea of what I'm thinking about.  Now it is YOUR turn to think about the "Cool Tools" you use and would never want to be without.  Send me your responses to my previous questions and we'll follow through accordingly.

Meanwhile, have a "Cool Tool" you use and want to share?  Send me your favorites with the following information and I'll start collecting and publishing yours and more of mine.

  • Name of the tool and source for getting one.
  • What does it do?
  • How did you come to discover this?
  • How do you use it?
  • Why is it on your top ten "Cool Tools I Use" list?

I'm sure EACH of you have a list of tools you would not want to be without, and you probably have tools you know that are much better than the ones I have on my list. I can't wait to start to learning and benefiting from your cool tools!

w
a
yne
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April 17, 2008

More on Mashups

mashup-shutup Last week I was honored to do the opening keynote for the symposium on Mashups put on by the New Media Consortium.  NMC, in collaboration with Educause, recently released the 2008 version of "The Horizon Report" which is "... a five-year qualitative research effort that seeks to identify and describe those emerging technologies that are likely to have a large impact on teaching, learning, or creative expression within learning-focused organizations." 

There is a full download of the Creative Commons PDF version here, which I recommend reading.  The report covers key emerging technologies, critical challenges, significant trends, and what they refer to as "Meta Trends", which have emerged after 5 years of producing The Horizon Report.

The Symposium on Mashups was a fun experience in and of itself, since the event was conducted entirely online using a parallel combination of the virtual world of Second Life and a more "traditional" online environment using Adobe Breeze. Sessions, where conducted live, lasted generally about 45 minutes with about one-third to one-half of that time devoted to dialog with participants using said audio tools.  And to add some additional uniqueness, I delivered the keynote from my "floating office" (a.k.a. the good ship Learnativity) while anchored near La Paz in the Sea of Cortez, Mexico.  I connected up via a combination of a web connection via my laptop data card and a cell phone for the audio portion.

For the past few years, I've been emphasizing and championing the power and potential that a more holistic perspective of mashups can offer, and you can refer back to some of my previous posts, such as "Mishmash of Mashups", "Mashed Up Snowflakes" and "The Future is a Monstrous & Marvelous Mashup", to get more about my views on this topic.

For this most recent opportunity with the NMC audience, I had the benefit and challenge of an audience who were very well versed on the topic and practice of mashups, but were still focusing and limiting their use of mashups to that of technology and content.  My objective was to take advantage of their expertise and experiences with mashups, and help them see how mashups can best be understood and used as an almost universal conceptual model that can be applied to almost everything and everyone.

In the slides below, I suggested that a simple definition of mashups should be something like, "A mashup is a unique assembly of bits and pieces from more than one source into a single integrated whole."

Therefore mashups are also another powerful implementation of the LEGO block model of modularity. In the Q&A session, I highlighted the importance of understanding that mashups require the use of modules rather than raw resources.  This concept focuses on the challenge of using components that are "just right" in size by ensuring that they are as small as possible, but not one bit smaller. I suggested that, in my experience, optimum size  is when two fundamental criteria are met:

  1. Each component is large enough and complete enough to exist on its own.
  2. By itself, each component is too small to be useful.

For example, each LEGO block is complete and exists independent of any other block, yet any one block is unlikely to be useful all by itself.  It is therefore important to note that mashups are not the same as creating something new "from scratch".  Buildings today are largely "mashups" because over 85% of the materials used to create a building are pre-built components, such as windows, door units, light fixtures, heating and ventilation components, cupboards, etc. These are then delivered whole to the building site.  Manufactured goods such as computers and cars are no longer created in factories that build them from raw materials. Instead they are assembled from pre-existing components, such as hard drives, keyboards, engines, wheel assemblies, etc., in flexible manufacturing plants. 

We are already seeing how large shrink-wrapped software applications are being replaced by unique collections (mashups) of small modules of code in the form of widgets, utilities or the combination of two pre-existing applications, such as Google Earth and your database of places visited, pictures taken, or customers served.

Mashups have huge economies of scale and speed of creation because they are are new assemblies created from pre-existing components or "blocks". And yet, each assembly will most likely be unique, because that specific collection of components has never been assembled that way before.  Therefore mashups offer the promise of enabling truly exponential scaling and mass customization or personalization, which is at the heart of my passion about a future based on the Snowflake Effect, where everyone of us can increasingly have just the right people and things at just the right time, in just the right context, etc.

Based on the questions in the discussion segment at the end of this session, as well as the follow-on comments I've received, I think that most of the audience seemed to really understand how mashups can be and are being applied to everything from software code to events and conferences, projects and even people.  By "people", I'm referring to such things as the finding just the right combination of people for a successful project team, or the mashup of your skills, knowledge, and abilities (also known as the description of your real job!).

Now that we have more and more examples of mashups around us, I'm hoping that many more people will see this as a conceptual model, rather than any one form of implementation.  As you consider this much broader view of mashups, what applications and uses can you see?  How are you perhaps already applying the concept of mashups to a more diverse range of problems and solutions?

Getting back to the NMC keynote, I had just enough time to close out the session by telling a short version of my story about "flapping", which cautions against the trap of trying to design innovative new solutions by copying old models.  I've received a tremendous follow-up response from many of the attendees, telling how powerful this perspective was for them and how much it helped them, both in the rest of the sessions at the NMC Mashup Symposium as well as back on the job.  Please see "Confusing Flapping with Flying"  for the full story. You too can see how much you are flapping versus how much you are flying.

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March 19, 2008

Arthur C. Clarke: Discovering the Limits of the Impossible

Today (March 19, 2008), this world lost a great mind and great person with the passing of Arthur C. Clarke.  I suspect another world gained an equal or greater amount.

While I am not personally a big science fiction reader or watcher, I have long been fascinated by and most respectful of the thinking and perspectives of Arthur C. Clarke. Although I'm sure there will be a LOT of articles and other posts on this event, his passing gives me a chance to connect you to a phenomenal resource—fellow Canadian Stephen Downes.  He is one of the most active researchers and readers I know and a prolific and talented writer—skills I admire greatly.  While our perspectives are very different, Stephen and I are usually in "heated agreement" on most things and share a common sense about the priorities in life and learning.  I highly recommend that you check out some of Stephen's many sites and resources, such as his OLDaily "Online Learning Daily" and his "Half an Hour". blog.

With a nod to Stephen for the visual and the Clarke quote he chose, (copied here), here is one of the many reasons why I have such respect for and resonance with Arthur C. Clarke.

And you will also understand my sentiments when you read this Wired article about him, where they remember that when asked by Wired in 1993 if he had put any thought into what he would want on his epitaph, Clarke said he had:

"Oh, yes," he said. "I've often quoted it: 'He never grew up; but he never stopped growing.'"

May we all strive to find this often tricky balance between staying young at heart and in mind, yet constantly growing and "getting better at getting better"** as Doug Engelbart so concisely put it.  Sure helps to guide me through my journey in life.

Thanks Arthur!  You will be sorely missed but never forgotten.

** Marcia Conner and Erik Duval, two of my other favorite people,  also like and often use this Engelbart notion of getting better at getting better.

March 05, 2008

My LEGO™ Epiphany

Lego Bear In my posting Happy 50th birthday, LEGO blocks!, I mentioned that the genesis of my model of Learning Objects started with one of those wonderful epiphany moments—in this case, from watching my children play with LEGO blocks many years ago. With thanks to those of you who asked, here is the short version of that story.

As with children in most families, my son and daughter have very different needs and styles: one loves clear instructions, directions, and a pre-determined end state (in this case, it was a castle as I recall), and the other wants complete “artistic” freedom and creativity when constructing whatever he can imagine. 

One day, my son was busy creating yet another LEGO masterpiece, and he was having trouble creating just the right nose for his robot. Wandering into his sister's room, he found her busy playing with the LEGO castle she had just put together. She was enjoying rescuing the people in the castle who were under attack from the terrible dragon she’d also built. My son's eyes came to rest on the PERFECT nose for his robot—the LEGO blocks that made up the turret of his sister’s castle. I think you can figure out the rest of the story!  <g>

Once I'd settled the “block war”, it struck me how incredibly well LEGOs, these simple blocks of plastic, met each of their wonderfully different needs. Even better, these LEGOs included blocks that were from my childhood, when LEGOs first came out, and some were purchased literally days earlier. Some came from collections of just an assortment of different size “plain” blocks and others were from specialized kits made to create a specific scene, theme, or object. I began to get that feeling  when you know you’ve stumbled serendipitously upon something really significant, and you just need to figure out what it is.

Was there more to this?  Wouldn’t it be amazing if we could apply this same basic model to other situations and things in our “adult world”?  And so I began a long and winding multi-year journey of refining this dream of a world where everything exists at just the right and in the lowest possible size, much like the individual blocks that make up LEGO systems. 

Some people may find the most value in taking a pre-assembled unit and putting it to direct use; others will want to assemble their own, possibly from scratch, but more likely from sub-assemblies. Some will want instructions and guidance on how to assemble the blocks, while others will want to determine their own results.

Lego cityThe empowerment of literally every individual by such a world full of metaphorical LEGO blocks (no matter how they may be applied) remains as staggering and as exciting to me as that epiphany moment when I watched the wonder of my two little "snowflakes" having their unique needs so wonderfully met by these simple yet powerful blocks.

I will post a more detailed explanation soon of the original model for Learning Objects and how this model can be applied to any type of content and really almost anything else. Stay tuned.

March 04, 2008

Happy 50th Birthday, LEGO™ blocks!!

Lego Blocks Those who know me, have heard me speak, or have read my writings know that one of my longtime favorite models and metaphors is that of LEGO blocks.

Actually, it was my children playing with them 20 years ago that caused one of my greater epiphanies and led me to develop the concept of Learning Objects back in 1992 and I plan to post this fun story on the origin of Learning Objects here on OCOT.

Although my LEGO block model is often criticized for being too simple, I still find it to be a powerful and profound one precisely because of its simplicity.

LEGO iPhoneSo how could I NOT mention this is the 50th anniversary of the ubiquitous blocks that were introduced in 1958? According to a January 28, 2008 article on Gearlog, "There are about 62 LEGO bricks for every one of the world's 6 billion inhabitants" and "7 LEGO sets are sold by retailers every second around the world."

  • Check out this fun timeline that Gizmodo put together on the illustrated history of LEGO.
  • View this list from Jennifer DeLeo at PC Magazine of "The Ten Coolest LEGO Inspired Gadgets"?  The list includes everything from LEGO iPod Stereo Speakers, a homemade LEGO MP3 player, a hard drive, a watch and a USB charger. 

What fun!

I've also previously written about  "The LEGO of Gadgets" and the LEGO-like attributes of the fun electronic components from Bug Labs that you can literally snap together to create your own new devices. Check it out!

In the abstract and from my perspective, the LEGO block model:

  • Makes infinite scalability a practical reality. It addresses what I've previously referred to as "Living in a World of Exponential Change" and "The Snowflake Effect" of mass personalization at a global scale by enabling you to create infinite new combinations or "assemblies" that are entirely (though not necessarily) created from pre-existing blocks.
  • Is based on having a large collection of very, very small "blocks" that can be created in advance of a given need or use. This is a key part of enabling a strategy of "readiness for the unexpected" and dealing with exponential rates of change.
  • Adds to the "pool" of blocks for future reuse and re-purposing, because in many cases the creation of new assemblies causes new blocks to be made.
  • The "blocks" can come from any source at any time and with no need for any pre-agreements or design.
  • Is based on a low-level and simple standard that enables each block to be "snapped" to any other block (size of "pins" in actual LEGO blocks is always the same)
  • Each block is "just right" in terms of size—as small as possible, but not one bit smaller (to misquote Einstein)—when it meets two criteria:
    • It can stand by itself, ready for use.
    • It would almost never be used by itself, since it is too small to be of value on its own.
  • It enables models that cover both ends of the spectrum, providing for maximum repurposing AND maximum relevance and personalization.

And just to be clear, these "blocks" and this LEGO block model can be applied to literally anything and is certainly not limited to content. For example, I've worked with others to develop applications of this same model for human competencies, software, music. You can also see examples of "hard" objects, such as those in the top ten list mentioned at the beginning.

What applications or ideas do YOU have for the application of this LEGO block model?

Happy 50th Birthday, LEGO!  I, for one, am planning on using you more than ever in the next 50 years AND I plan on being here to help celebrate your 100th anniversary!