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November 20, 2007

Visualization Finally Coming to Interfaces Near You

I hope you've had a chance to check out the previous posting on "Musical Snowflakes" and try out Slacker and the just released Social.fm as examples of mass personalization and the Snowflake Effect in the world of music. If not, or if you didn't notice at the time, when you do try out Social.fm, you can experiment with the new visualization interface model that is becoming more popular, and which is in some Apple applications, such as iTunes and the new Mac OS, Leopard, where it is known as "Cover Flow".

As effective as it is simple, this technology restores the ability to flip through a stack of papers or albums and quickly stop at the one you are looking for or one that catches your eye. You'll quickly understand it after a few seconds on the Social.fm site.  You can also run this short video about Cover Flow. 

CAUTION:  Severe risk of time loss ahead!

YouTube has also started to include a version of this visual "flip through" interface. After you've watched a video clip such as the one above, you get a horizontal band of other related videos along the bottom that you can flip through with your cursor, see some of the underlying metadata about the one you are hovering over, and then watch it with a click. Very slick!  It's not only visually appealing, but it simply works well. And because the videos you are flipping through are all related to the one you just watched, see if you don't find yourself discovering many other unexpected things as you watch more and more. 

It is quite amazing how much you do discover and learn in the process. Tying this example back to music...if you have not already done so, try using YouTube itself as a music discovery site. I think you'll be amazed at how much new music and artists you discover.

Right now, these are very simple implementations of visual interfaces, but they are examples of the continuing rise of visualization that is much needed within our human computer interactions. It's time to start planning for how you will take advantage of such visual interfaces as they become more commonly available for use with any kind of content within any application and on any OS. And imagine that the visuals will start to contain more information and have greater dynamic relationships between each item that you can see. An early example of this type of interface is shown in the Visual Thesaurus, demonstrated in the short video clip below.

While you ponder all these new developments from the music world, keep in mind that music is simply one area we can look to for inspiration and examples that we can adopt and apply to our own context.  While I believe that most everyone likes music, and will find value in these kinds of services, the real benefits (and the reason for my highlighting these music examples) are to encourage their adoption in other wildly divergent ways. 

These examples help us find and listen to music that is highly personalized to be "just right" for us. Now imagine having these same kinds of Snowflake Effect capabilities that help you find "just the right" content of any kind—from text to images to video and audio. What uses can YOU imagine?  How will YOU use these as they become more and more prevalent and available?

Be sure to share your thoughts and experiences with the rest of us. I look forward to hearing from you.

November 15, 2007

Musical Snowflakes Continue to Fall All Around Us

The world of music continues to be one of the richest sources of examples for the Snowflake Effect, where mass personalization, mass customization, mass contribution are all available to try.

The list of examples continues to grow exponentially.  A "Do It Yourself/ Build Your Own" model calls for a radical redesign, and this is what most products and services will need to adopt if they expect to survive in the future.

If you haven't tried using this aspect of mass personalization in the music services area, I'd recommend you check out the "Social Music Overview" page from TechCrunch for a list of options and a brief overview of each. Then, to best understand and evaluate the experience and the potential, you really need to try it yourself. 

See if you think that there is no turning back now. The genie is out of the bottle and there is no putting it back!  The vector of mass personalization and the Snowflake Effect is inevitable and will become the expectation that we have for most products and services, because we now know it is possible—a great thing from my perspective. But let me know your reactions and experiences as well.

Right now though, I'd like to bring a few of the newer developments and advancements from the world of music to your attention. 

Slacker isn't!

My first example is Slacker, and contrary to its name (in many cultures the word "slacker" refers to someone who does not try or work very hard), this site is a real winner. It's currently my top pick for the Snowflake Effect as its applied to music. 

slackerplayerYou'll find a good overview of Slacker in this PC Mag review. On TechCrunch, you'll see that the founders of Slacker (each of whom is an online music veteran) have very big ambitions indeed.  In addition to their Web-based music service, which will compete with others such as Pandora, MOG, and Last.FM, Slacker is about to release (Dec 2007) a new portable player, which is reviewed here and is pictured on the left. This new portable player is WiFi-enabled, so you can have music streamed right to it, and synch it with your desktop and music collection. They have also announced a satellite car kit so you can have this music wherever you are. 

One notable addition over most other music personalization services is that the desktop version of Slacker (Windows only for now unfortunately) enables you to incorporate your own music library in the mix. What most impressed me, however, was the well designed interface that enables new degrees of personalization.  I'm referring to the overall human computer interface, not just the way it looks. 

Slacker is impressive and a significant improvement over other services. You can do as much or as little customization as you like quickly and easily. And no matter where you leave off in this customization, Slacker works to the maximum degree possible.

For example, my former favorite, Pandora, requires that you provide constant feedback by indicating that you like or don't like each song. If you stop providing this feedback, then it stops playing after an hour or two. This is all very understandable since it can't continue to improve without some additional input, so it knows if the music is continuing to be just right for you at just that time or not. However, most of us are unwilling or unable to constantly provide this feedback for every song while it is playing—at least not by the current norm of manually clicking a thumbs up or thumbs down button or a 1-5 star rating.  This method is too interruptive on a continuous basis. 

Slacker, in contrast to all the others I know, is set up to do the best it can with however much feedback you give it. Obviously the more you give, the more you get. However, that Slacker will continue to work very hard at playing music that is as personalized as possible to the information you've given it is a huge improvement.

slacker fine tune

I'm very big on the "discovery factor" of this kind of personalization, and this is another big plus of Slacker, which is why I'm using this as my current best example. As you use the Slacker interface to personalize the music, you are constantly exposed to more and more alternatives. Yet this does not overwhelm you with too much choice, because you can take it or leave it. Again, Slacker maximizes as much feedback as you've given it and keeps on playing great personalized music.  One particularly valuable new function is the ability for you to set the "discoverability" factor to any degree you like.  This is nicely summarized in the PC Mag review:

"To tweak your listening experience further, Slacker provides four ingenious fine-tuning options. Artist Discovery lets you control how much variety you'll get beyond the chosen artists (a lot, a little, or none at all), and Popularity determines whether you get "fringe" song selections, "hits," or something in between. The Favorites tool determines how often the selected station plays those songs you've tagged as favorites. Finally, there's Year, which narrows the selection to Classic, Older, Recent, or Current. (You can leave all these options set to Auto if you'd rather not get so specific.) Neither Last.fm nor Pandora offer anywhere near this kind of fine-tuning; the most you can do is vote yea or nay on the current song selection (which you can do in Slacker as well)."

Social.FM

Social-fm-inaction Want more examples of the richness of the music world?  Check out the just released Social.fm, which is (as you might guess) a widget designed for  music sharing within social networks, such as FaceBook. Read the Nov. 12th Webware review "Social.fm rolls out fancy looking Facebook app, DIY widgets for everyone else" for a good overview of this new service. In addition to a nicely integrated FaceBook version, Social.fm has also announced that they are working on integrating better with with Google's OpenSocial initiativeThis is worth keeping an eye on IF and as OpenSocial creates a standard that enables interoperability for widgets across all applications and OS.  This is still a long way off and somewhat of a long shot, but it's very much worth rooting for and following up on.

Social.fm's announcement of Social.fm Mobile is also great example of convergence. This technology turns your smartphone into a music player for everything from your own music collection to digital radio and podcasts,

So, are you Off Course from your usual thinking, and where you are looking?  Most likely. But On Target? Even more likely!  Enjoy your experiential learning and I'll be back soon with more.

November 11, 2007

The Lego of Gadgets

SMAW_welding_af_ncsHow could I not like Rafe Neeleman's recent posting on Webware called "Bug Labs: The Lego of Gadgets"?!  Here's so many of my favorite themes all wrapped into one: Lego block modularity, mashups, gadgets and the whole DIY ethic (Do It Yourself). 

OK, I confess to having a severe gadget addiction that dates back to my early youth in an earlier era where it manifested as hot rods, restoring antique cars, woodworking, metalworking, sewing, and other pursuits. The DIY gene is very dominant in me (along with just being plain cheap). A friend and I were just discussing this idea this past weekend, when it worked out "cheaper" to go buy a new MIG welder and some other tools to build some custom stainless steel brackets that were going to cost too much to have made by a local shop:

DIY labor = less $$ + new toys tools

What's not to love about that formula?

If you have any similar tendencies, do take the time to check out the Bug Labs site. It appears to be the work of a very passionate group—my favorite kind of people! On their new web site, their stated inspiration is:

There are so many great gadget ideas that haven't been thought of yet. With BUG, we want to unlock and inspire the discovery and creation of as many of these devices as possible.

BUG_BaseUnit_hiroP_medRight now, they have a "BUGbase" unit (image left) which is the size of an old tape cassette (remember those? If not ask your parents) and is (their site described it); "a small hackable Linux computer" that has the basic components you need for most devices such as a CPU, USB, LCD interface, battery, WiFi, etc.

 

BUG_group_smSome of their initial add on hardware modules (image at right) include a GPS, digital camera/videocam, touch sensitive color LCD screen and an accelerometer/motion sensor—all of which snap together with the BUGbase, of course, and can be programmed with the open source software SDK.

They apparently have a full development environment called Eclipse which is also open source and according to Rafe's posting, "looks to be philosophically similar to the Bug hardware—that is, highly modular."

While Bug Labs is still pretty high up the geek/DIY echelon, I do hope that this is evidence of an evolution towards a more modular and interoperable level, enabling mashups for hardware, much as we are seeing on the software side with widgets and the like. 

 

USB_TypeAB_Diagram_svgOnce again however widespread adoption will depend upon the emergence of standards, be they de facto or de jure that will make everyone's modules interoperate and "snap together". What would Lego blocks be without standard "pin" size?! 

On the good news side we are seeing how something like the relatively ubiquitous USB connector has sparked an explosion of devices that all work off this same standard (even with the slight hiccup of there now being two USB connectors—A and B). This ability to use the same cords to plug any USB compatible device into any USB port has been a huge improvement in the interoperability of hardware and the exchange of power and data between such devices as cell phones, cameras, GPS, scanners, printers, etc. Heck, some of them even span the great Windows/Mac divide! 

On the other hand, no one seems to have been able to come up with a standard DC power plug in!  Even within the same manufacturer, it seems like every new laptop I get, for example, has a slightly different size connector, which renders all my other "brick" converters useless and means almost none of us can share them when we are together. 

So here's hoping that efforts like Bug Labs can start to make some significant progress towards standards that matter! In the meantime, all you DIYers like me, have fun creating more mashups, and be sure to share some of your creations with all of us.

November 07, 2007

EOL and the power of MC2: Mass Contribution x Mass Customization

Some of my previous postings have focused on the need to dramatically increase the scale of our discovery of the unknown. I'm finding more examples all of the time that show a trend towards more mass participation and mass contribution by connecting everything and everyone together. The project we recently covered called the "Encyclopedia of Life" (EOL) is one such example.

But let's take a step back and try synthesizing this into something that give us direct and broader benefits.

As I noted my previous postings "New Perspectives: Looking Down and Under" and Third Wave, about the Open Ocean Initiative (OOI), EOL is not just another amazingly large scientific study with the resultant report and data. Instead, EOL is yet another great example of the pattern towards mass customization and mass contribution.

EOL will be using a mashup model by assembling lots of technology and data from many different sources into a single experience. This effort is not as flexible as I would like in terms of providing multiple experiences, and is much less "open" from a contribution standpoint than I would ultimately like, but it is still a huge step towards mass contribution compared to the historically typical static and closed research.

For the project, agents will collect all the information about a particular species from the Web and assemble it into a draft species page.Scientists will then review, edit, and authenticate the information. A species expert will sign each page.

This is a proven model, but is also one that will be challenged to meet their objective of exponentially increasing the volume and speed of cataloguing the worlds known species of life and even more so in discovering the unknown 90%.

But let's keep in mind that the context here is scientific data, and thus it lends itself much more to such scrutiny, accuracy, and expertise. Yet I can see that by truly opening this up to mass contribution by the global scientific community and providing a way to converge, connect and vet it all, then it is quite possible (I'd estimate probable) that this will create a tipping point and set off the chain reaction or network effect that can achieve the audacious goal of EOL, and do so in a fraction of the time.

However, the most exciting characteristic to me is the degree to which EOL is shining example of the trend towards mass personalization and the Snowflake Effect.  For example, when you're using EOL you can set up your level of expertise in a given context, you can post questions, photos and your own discoveries. After all, many of the currently known species have been discovered accidentally and by amateurs—a.k.a you and me!  Imagine the impact of adding millions or billions more "amateur explorers" to this process?!

Fail Forward Faster!!

There is, of course, the big question of how to do all this with a strong degree of accuracy and authenticity. Similar to the challenge that something like Wikipedia faces, when anyone can post or edit anything, how do we know if we can trust the information? This is a very important and major issue for all of us to pay attention to and to participate in evolving some effective solutions. While Wikipedia continues to have its share of growing pains, why would we expect anything less of disruptive innovations? Some of Wikipedia's recent decisions are of concern to me regarding some of the restrictions they are placing on postings and editing;however I empathize with the difficult decisions they wrestle with and applaud the fact that they are making decisions, good and bad,and thus learning from their experiences, so the can put ever forward. 

Let's be sure to keep in mind that this is all a grand experiment and a learning process, and we should expect "failures" and relish the learning that they provide. From my perspective there is no question that we are much better off with this trend towards a much more transparent process, mass contribution etc. as exemplified by the likes of Wikipedia, and I welcome the rapid growth of this pattern with such additional efforts as the Open Ocean Initiative and the Encyclopedia of Life. Check them out and see what you think.

w
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=====

November 04, 2007

The Encyclopedia of Life and the Network Effect

We are rapidly evolving towards a networked world—NOT "network"  in the technical sense, but the concept of networks wherein literally everything and everyone is a "node" and is connected to every other node. As this degree of connectivity becomes more and more pervasive, a whole new set of characteristics begin to emerge and our world as we've known it changes dramatically. 

One of these characteristics or traits of a networked world is what has been referred to as the network effect wherein the addition of more "nodes" multiplies the value to all the other nodes and to the network overall. Historical examples include technology such as the telephone, cell phones, FAX machines, e-mail, IM, etc., where we can easily see the power of the network effect as each new "member" or node of these networks multiples value of the overall network of all the other nodes.  For example, the value of the first cell phone, FAX or e-mail was essentially zero, and the addition of each unit multiplied the value for everyone else in the "network".   As a result, as soon as you had one of these items you immediately started persuading everyone else to get one because otherwise the value to you was diminished.  An early example of the so called "viral marketing" effect we are seeing much more of now.

The term "network effect" was first coined by Robert Metcalf, a brilliant mind and the founder of Ethernet, among many other things. But what is becoming clearer is that the network effect is not limited to technical networks and is, in fact, extremely pervasive. The Encyclopedia of Life is one such application of this network effect.

Encyclopedia of Life

EarthEast2The Encyclopedia of Life (EOL) is best summarized by the opening text on the site:

"Comprehensive, collaborative, ever-growing, and personalized, the Encyclopedia of Life is an ecosystem of web sites that makes all key information about life on Earth accessible to anyone, anywhere in the world. Our goal is to create a constantly evolving encyclopedia that lives on the Internet, with contributions from scientists and amateurs alike. To transform the science of biology, and inspire a new generation of scientists, by aggregating all known data about every living species. And ultimately, to increase our collective understanding of life on Earth, and safeguard the richest possible spectrum of biodiversity.

And here is a good review of EOL by National Geographic News as well as the ubiquitous Wikipedia reference.

Of course pictures and video are even better so be sure to check out their video clip that will quickly show you how EOL works and and this collection of demonstration pages that show how rich and extendable the data will is. 

If you have a bit more time  (about 22 minutes) I highly recommend that you watch the following video:

As E.O. Wilson accepts his 2007 TED Prize, he makes a plea on behalf of his constituents, the insects and small creatures, to learn more about our biosphere. We know so little about nature, he says, that we're still discovering tiny organisms indispensable to life; yet we're still steadily destroying nature. Wilson identifies five grave threats to biodiversity (a term he coined), using the acronym HIPPO, and makes his TED wish: that we will work together on the Encyclopedia of Life, a web-based compendium of data from scientists and amateurs on every aspect of the biosphere.

But EOL represents even more than the two themes I've touched on here and in my last post. More about this next time.

November 01, 2007

The Encyclopedia of Life and Exponential Change

The day after posting my thoughts on "New Perspectives: Looking Down and Under" and Third Wave, I serendipitously came across a New York Times article called That's Life, which reviews a new project called "The Encyclopedia of Life" or EOL. This project is very similar in scope and importance to the study of the oceans, but also focuses more on life forms and the planet as a whole.

But what's particularly interesting about this project is how it's such a great example of a number of themes I've discussed here at Off Course - On Target.  For one thing, it presents more evidence of how we are "Living in a World of Exponential Change".

The opening of this article picks up right from where my previous postings left off:

"In one sense we know much less about Earth than we do about Mars. The vast majority of life forms on our planet are still undiscovered, and their significance for our own species remains unknown. This gap in knowledge is a serious matter: we will never completely understand and preserve the living world around us at our present level of ignorance. We are flying blind into our environmental future

Since the Swedish naturalist Carl Linnaeus inaugurated the modern system of classification two and a half centuries ago, biologists have found and given Latinized names to about 1.8 million species of plants, animals and microorganisms — an impressive number but probably 10 percent or less of the total. Rough estimates of the number of species that remain to be discovered range from 10 million to more than 100 million.

human genome projectBut a new project in biology, an ambitious effort to create a vast new electronic database of known species, should make it possible to discover the remaining 90 percent of species in far less than 250 years, perhaps only one-tenth that time, a single human generation."

Sound too audacious? Impossible? Keep in mind that a related feat, that of cataloging the human genome, initially perceived as too big to solve, happened in a mere 10 years.

There's lots more to say about this fascinating project and I'll talk more about it next time.