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June 23, 2008

Future Sources of Innovation, Discovery and Design?

Perhaps it is just a case of seeing what I want to, but I seem to be finding more and more evidence to support my long-term prediction that for the next few decades at least, we will find that one of the greatest sources of innovation, new ideas, and inspiration will be the developing regions of the world. This is due to:

  • The benefit of starting with a a clean slate and having no pre-existing infrastructures, customs, and behaviors to overcome.
  • The driving force of necessity, which, as the saying goes, is "the mother of invention".
  • The fact that creativity and innovative thinking lies within all 6.6 billion of us on the planet! 

Whatever the reasons though, I think we all have a great deal to learn and benefit from these often overlooked and unexpected sources.

Amazing Afrigadget (www.afrigadget.com)

The most recent example of one such fabulous source of innovation and invention is called Afrigadget. Thanks to Kelly Rupp, my champion at Autodesk, and Jeff Wilk at TenCue for the link.

I highly recommend you check out some of the fascinating postings on the AfriGadget site.  Some recent ones that I think you might find particularly worthwhile and interesting include:

  • An interview with Simon Mwacharo, an entrepreneur whose small business CraftSkills, is based in Nairobi, Kenya. His business focuses on designing and building self-sustaining renewable energy projects in places that do not have access to the electric grid.
  • dan_sheridan "Powering African Schools with Toys", which is the story of a young inventor, 23-year-old Daniel Sheridan, and his vision of how children playing on a school yard teeter-totter (seesaw) could supply significant amounts of electrical energy for the area.
  • A fascinating online overview with lots of great links to mobile phone solutions from another great resource, Jan Chipchase, who works for Nokia. As AfriGadget says, Jan “can best be described as a design and usability ethnographer. He explores the way mobile phones are used worldwide, and reports back to Nokia’s design team. He’s a fascinating person to talk to, and I thought I might highlight some of the stories he’s come up with while exploring in Africa.”
  • The Village Phone project (by Grameen Bank) happening in Uganda. Jan has taken an excellent picture and annotated it with the important facts about this project in a rural Uganda.

    Village Phone setup in rural Uganda

    For more information about Jan, read this recent NY Times article, and of course, you can subscribe to his blog, Future Perfect.

Well, you get the idea, this site is just full of inspiring stories of powerful, yet often very simple, solutions coming out of Africa. I highly recommend the AfriGadget site as a worthwhile place to spend some time during your next web surfing session.

Benefiting without Eliminating?

As I noted at the start of this posting, one of the key reasons why developing regions are such a rich source of ideas and innovation is that they lack the prior use, habits, and infrastructure that are present in the more developed parts of the world. As you check out the postings on AfriGadget , consider one of the ongoing questions I ponder about all this:

How we can find a way to reap the benefits of these new discoveries, inventions, and innovations, have them spread to everyone and everywhere who could benefit, and yet not interfere or negatively change or inhibit these sources? 

The value is partly that people in these regions have not been affected by our thinking, models, assumptions, etc., and so what concerns me is how do we tap into these sources without affecting and changing them?

100 Days and it’s gone?

Perhaps we can't avoid affecting and changing them. Maybe we just want to be sure to maximize the benefits and innovation coming from these sources. This situation might benefit from a tactic I’ve long practiced with new employees, staff, or team members who join an organization that I am part of. I make it a point to meet with these new arrivals, not only to welcome them, but to tell them that for the next 100 days, they have a unique and special value to offer. Because they are new and not indoctrinated, they will see things differently than those who have been with the organization for some time. They will have different assumptions, and they will suggest different solutions to problems. My choice of 100 days is relatively random, but in the several decades I’ve been doing this, it seems to be the amount of time it takes before their newness is lost, and with it this unique and transitory value.

Of course, I am also quick to point out that this is hardly the end of their value (let’s hope!), but rather that this is the moment in time when they have a unique value to offer.  My specific recommendations are to have them ask those '”dumb questions” quite loudly and proudly, since they often serve as the spark of new thinking that leads to a better solution. I recommend that those who are around these new arrivals tap into this special value and ask the newcomers for their opinions, their perspectives, and ideas.

More commonly, new people tend to be quiet, study the situation, and assume that they won’t have as much to offer until they get “up to speed” with the norms of the organization and thinking of others, but that approach misses out on a great opportunity.

Learning from the OLPC example?

A more direct example, that I’m still pondering, is the OLPC (One Laptop Per Child) project and similar efforts like:

  • The Classmate PC, a low-cost laptop by Intel
  • Digital Textbook, a South Korean project that intends to distribute tablet notebooks to elementary school students, and put computers in the hands of the masses in many developing regions. 

More specifically, I wonder whether OLPC's decision to offer only the new equipment, but no teacher training, set curriculum, guidelines, and “how to” type of information, was a “bug” or a feature?  In part, this was apparently a budget issue—no funds for such materials and programs—but as you might guess, I actually think that purposefully NOT providing this type of training and guidance will produce much more innovative uses and outcomes than if all the “experts” had provided their guidance, opinions, directions, and methods.

Les extremes se touche?

However, I believe there are ways to bridge these two extremes of providing no assistance and providing too much.  There are LOTS of parallels here to what makes for great teaching and great learning, and I’ll explore some of these themes later. But for now, sparked by the brilliant light shining out of these often overlooked sources of creativity, I want to focus our collective attention on them to see what we can learn from them, and how we might all benefit more.

I am not suggesting that these developing regions are the only sources of inspiration, innovation, and ideas, nor am I suggesting that as they become more successful, they will lose this wellspring of inspiration. Certainly human history shows otherwise.  No, I’m pondering this idea with you because I’m anxious that we pay attention to the characteristics of innovation and invention. I'd like to see us work to find more ways to increase exponentially the volume and diversity of inventions, innovation, and discovery to match this world of exponential change and its accompanying challenges that we are now living in.

I think about these questions ALOT, and so I’d like to develop them a bit further in a future post.  For now, I leave you to enjoy and benefit (I hope) from checking out Afrigadget and stimulating you to both look for more and send along some of your favorite sources of innovation, creativity, and invention, wherever they may be.

And as always I’m VERY interested in your perspectives and views. Does this match examples that you are seeing?  What are some of the best sources for innovation, invention, and ideas that you are aware of?  Think about your last "Aha!" moment, streak of creativity, or invention.  What were the conditions and the environment as this was happening?  See any common elements in these?  Or do you see any common elements that we want to avoid—those that stifle or reduce creativity?  I'm anxious to hear your comments, and I’ll be back shortly with more of my thoughts on increasing the volume and diversity of creativity in the world.

May 02, 2008

The Future is about Winning!

Recently, I participated in a meeting with colleagues at Autodesk Inc. on the Future of Events (FOE), where we tackled how to make events, such as conferences, Autodesk University, user groups such as AUGI, communities, etc., more green and sustainable.

Autodesk Commitment to the Environment

While this post is not directly about the topic of sustainability and the environment, I’m delighted with the seriousness and depth with which we are treating these issues at Autodesk. Corporately, we have a strong Environmental Commitment and Environmental Policy. But more important to me is how this initiative is being distributed throughout the entire company. We are being encouraged to make it our responsibility both as employees and citizens.

This recent FOE meeting focused on finding ways to realize these commitments, policies, and goals through Autodesk events. The meeting was but one example of how we are committed to improving the environmental performance of both our own business operations and educating ourselves and partners to do the same.  In addition, we are committed to helping our customers improve the environmental performance of their designs through the software and technology we develop. I quite like that this has a win-win quality to it. These priorities and commitments are equally as important to the long-term success of making the world a better and healthier place as they are to our success as a company.

Winning vs. Losing

One thing that prompted me to write this posting were comments in the FOE meeting about how much some of us feel we have lost when it comes to event-based experiences. For example, people reminisced about how great going to a movie theater used to be—with all the smells, sounds and other very visceral characteristics. One participant added how it was also a family outing, and even though one memory included getting gum stuck in her hair, it was still remembered as a totally wonderful experience.

Many in the room lamented what they saw as the decline and loss of the "good old" movie-going experience. They felt that today more people seem to sit alone in front of their TV or computer screens to watch movies, films and video. I think this view is just the glass half full vs glass half empty way of looking at things.  I don't doubt that there are statistics to support that more  individual viewing is going on and that movie theatre attendance is down.  But let's be sure to look at the whole picture here (sorry, I couldn't resist). 

Best I can tell, the total picture shows that we have more people watching (and making) more movies, pictures, and films than ever before in history.  Being a glass-half-full type of person, I do not view the change of movie-watching habits as a loss (we can still have large group movie-going experiences for the most part), but as a great opportunity to have more choices and results from experiences with film, movies, and video (to pick but a few examples). What's more, the results of this increase in movie and video production and consumption is quite profound and powerful as a timely example demonstrated very well. 

Being a big believer in synchronicity, I was not surprised that on the same day as the FOE meeting, the New York Times printed “Bringing the World Together via Film” , an article about Pangea Day,  an event which "endeavors to bring the world together and promote understanding and tolerance through film." According to the article, the power of film is substantially increased when we extend this from the domain of experts only and include “the rest of us” who might be so inclined to create some original film and video. Far from losing the “good old” movie theatre experience,  we are gaining more experiences and more options to augment and increase the effect of film and video.  Sounds more like winning than losing to me, and to badly paraphrase the Bill Withers song "Use Me": If it feels this good to lose, then keep on losing me until you lose me up!

Learning from Past Patterns?

Why is it that whenever something new and innovative comes along, people perceive that it means the elimination of whatever went before? Not only are in-person events not going away, we are increasingly adding new types of experiences (see my previous posting Fast, Fresh, and Furious: “Pecha Kucha”...the New Karaoke? for one such example). We're human and as someone so accurately observed "we still like to smell each other" (by the way, if anyone knows the attribution for this please let me know).

I therefore want to encourage all of us to look at things like events very differently and set different expectations. Most of our old and familiar ways and experiences such as theater-based film, events, conferences, meetings, etc. are NOT going to be eliminated by the new any more than radio was eliminated by TV (see my posting Books—the NEW old medium for similar reactions about new technologies).

Rather, we have more opportunities to augment these historical models with new ones.  Look at the profound power of TED prize-winner Jehame Noujaim's simple wish to bring the world together via film.  One person, one wish can make all the difference.  What's yours?

So what new opportunities can you think of to pursue human expression, communication, dialogue, interaction, sharing, discovery and learning? Could there be any more worthwhile pursuit and benefit?  I think not.

December 13, 2007

Serious Play: Are We Humans the Biggest Computer of All?

Would you be interested in a future where the pursuit of fun and enjoyment was one our our major roles in life because it leads to solving extraordinarily large and complex world problems? For example, what if all of us helped to digitize all the content contained in all the books in the world? Almost none of this content is currently available on the Web or in any digital form and as such, is largely inaccessible to most. And would you be interested in a world where the relationship between computers and humans is a very positive and symbiotic one? I know I would. 

I'd like to bring your attention to some of the ways in which this is already happening. Let's see if this excites you so much that you'd like to not only participate in some of these processes, but also start to use some of these models to help solve some of the problems you and your profession or areas of interest face.

In my previous posting "Moving aLOM", I mentioned some of the exciting, yet daunting, challenges of the future of metadata, such as how to create, in staggering volume, some of the more "subjective" metadata—things like the infinite characteristics that describe people, places, and things—where we humans are still the only source. This effort would include things like creating metadata for all the images and videos out there—still a largely unsolved problem—the absence of which not only makes them very hard to find, but also makes the Web and computers very inaccessible to the visually impaired, which, with age, might include a lot of us!

The Exciting Work of Luis von Ahn

Luis von Ahn   Manuel Perhaps most notable in this area is a relatively young new professor at Carnegie Mellon University, Luis von Ahn, standing at right in this photo with his PhD advisor Manuel Blum. Luis has already completed some amazing work on what he refers to as "human computation" and how to put "wasted" human cycles to use in solving problems a computer cannot solve at this point in time, but humans can solve easily. Luis also picks up on a theme we have discussed here on Off Course - On Target in many other contexts—the power of the "network effect" achieved by connecting everything and every one together. Human computation is obviously focused on the latter, and Luis wants us to consider having all of our brains connected together as an extremely advanced large-scale distributive processing unit. Not to worry, no wires or direct connections to your head are required!

Before I go any further, and especially if you are more of a visual and auditory learner, let me recommend that you immediately watch this talk called "Human Computation" that Luis gave on July 26, 2006, about the power of human cycles. This 51-minute talk is part of the Google Video Text Talk series (also highly recommended), and while it is long by some current standards, I feel very comfortable recommending this to you, since I'm convinced you'll agree it was a VERY good use of your time (actually Luis' talk only runs 40 minutes, and is followed by about 10 minutes of a good Q&A session).

Another excellent reference for you, which contains more fascinating details and examples of von Ahn's work, can be found in Clive Thompson's article "For Certain Tasks, the Cortex Still Beats the CPU"  in the June 2007 edition of Wired magazine.

Games with a Purpose

But for those who don't have the time right now to look at these things more, here is a quick synthesis of what I find so exciting and interesting about the innovative use of our human "compute cycles", and the use of "fun and games" for very significant and "serious" results. What von Ahn likes to call "games with a purpose".

captcha One of the most common and effective examples of this type of human computation is one of Luis' first applications, which is known as "Captcha". The name may be new to you, but I'm sure you're already a veteran Captcha expert! Captchas are those slightly difficult to make out words that you are asked to identify and type into a box when you are signing up for web sites. Captchas are used for responses online and in other situations where we want to prevent automated "bots" from generating unending amounts of "spam" or other undesirable exploitations of such online experiences. The problem is how to differentiate between a human response and a computer response, and Captchas are a simple solution to this problem, as well as a simple example of a problem that computers can't solve by themselves.

captcha scanning

In itself, this doesn't sound like that interesting of a problem, although certainly it is an annoying one! However, part of what I would see as Luis' brilliance is in the more primary problems he is solving with this process.

In the case of Captcha, the real problem being solved pertains to my initial reference about the challenge of digitizing all the content of the world's printed matter, such as books. For more background on this digitizing and scanning challenge, you may want to refer to my previous posting from Jan 2007 "Books—the NEW old medium". Specifically, the problem is with all the words found in printed matter that scanning and conversion technology cannot make out, because the medium has a crease running through it, or it is partly missing, or other factors which make it impossible for the technology to recognize the words correctly.  Yet, show these words to almost any one of us and we can easily recognize the word.

So all those "fuzzy" words in Captchas are NOT just some random words that are blurred to fool a computer. Instead, these are the images of words which scanning technology has failed to recognize correctly! Luis refers to this specific application as ReCaptcha and you'll find much more information there, as well as instructions and free plugins for you to embed within your own sites, blogs, etc.

And that's just one side of why Luis von Ahn was awarded one of the MacArthur "Genius" awards and a Microsoft Research grant, for he has also managed to put these types of solutions into a game format that starts to look at solving these kinds of problems at a scale that is truly breathtaking! 

Solving World Problems or Playing Solitaire?

In his talks, Luis likes to use a very compelling metric of human-hours, and he often compares statistics on the the amount of human-hours that are "wasted", in his opinion, doing something like playing Solitaire on a computer. I too have always been amazed at the number of people I observe when walking down the aisles of an airplane, for example, who are hard at "work" playing Solitaire, but I had no idea just how much time is spent on this. According to the statistics that Luis uses, over 9 billion human-hours were expended playing Solitaire in 2003 alone! Better yet, he puts this into perspective by comparing this activity to such things as:

  • The building of the New York City Empire State building, which consumed about 7 million human-hours, and thus equates to just 6.8 hours of collective Solitaire playing.
  • Building the entire Panama Canal, which took 20 million human-hours and amounts to less than a day of collective solitaire playing!

Metadata for All Images?

image Now imagine if we were able to put this kind of "human computation" to more effective use AND still do so within the format of games that people can enjoy doing themselves! One example is another one of Luis' creations, and one that has been running with staggering results for over three years called the ESP Game. As we've discussed many times, experiential "learning by doing" is often one of the best ways to learn about something new, so I'd encourage you to not only read about the ESP Game on that site, but to play it for awhile. (Caution: can be very addictive and time consuming!) When you do, you'll see how it puts two or more players (there is also a single player version) into a friendly competition by typing in descriptive words for a given photo (that metadata thing again), and they get points whenever they both type in the same word.

So what? While progress is being made in image recognition technology, this is still largely a problem that computers cannot do. And ask yourself, do YOU take the time to "tag" or create all the metadata for the photos and videos that YOU post, such as who and what is in the photo? Didn't think so. Yet by using this type of game format, the ESP Game has been running for over three years with no drop off in popularity and as of mid-2006, it was very fast, very cheap, and very accurate. If this were done as a popular online game site, it would be possible to label all the images on Google Image Search in just a few weeks! No surprise then that the ESP Game has already been licensed by Google in the form of the Google Image Labeler, and is used to improve the accuracy of the Google Image Search. We humans are relatively competitive animals and we like to do what we enjoy, so this approach appears to have a lot of promise.

Yes, but WHERE is that object in the photo?

Another problem that is even more challenging than identifying WHAT objects are in the image is identifying WHERE they are in the image. To do this, Luis has created another game called "PeekaBoom". The first player sees an image along with a word that describes an object within the image, and then clicks on the image where the named object is located. The second player sees only the object that the first player clicked on and types the word associated to that object. Once the second player guesses the correct word, the two players move on to the next image and switch roles. More details are explained in the video (you really should take the time to watch it!).

Human Computer Relations: Parasitic or Symbiotic?

Luis also notes how this transforms the current relationship between humans and computers from what he calls a parasitic relationship to a symbiotic one where:

"...humans solve some problems, computers solve others, and together we work to create a better world."

Sound far fetched? Well, in the less than two years that his limited experiment of the ESP Game has run, over 75,000 players have come up with over 15 million "agreements" (matched words). This rate would indicate that 5,000 players playing simultaneously could label all images on Google Images in about two months. Think about that...5,000 is NOT a very big number when you consider the numbers on many gaming sites. Therefore, it should be possible to label all the images on the Web in a few months. Again, I strongly recommend that you check out the video to get not only more details, but to see just how accurate, pragmatic, and promising this approach is. 

For example, it turns out that the results of a game such as PeekaBoom can in turn be used to help train computers to recognize objects and their location. Turns out that one of the reasons that computers are not yet very good at this type of object recognition and automated metadata generation is that there is very little data and examples to use to "train" the computers on how to do it. By capturing the results of all the human play in location identification of objects within images, this data can then be used to train computers to do the same thing"—allowing us move on to new challenges... and more fun.

Super Side Effects

I think you'll agree that this approach not only shows great promise in terms of solving some very large scale problems, but has some surprising and equally amazing "side effects", like how some people have used this to help them learn a language. This approach has spawned its own game called Babble, where two English-speaking players are shown a sentence in a foreign language that neither of them speak, and are presented with a list of possible meanings (in English) below each word. Players try to agree upon a set of English words that forms the most coherent sentence. The result is that this activity is surprisingly effective in translating foreign text into English without requiring anyone fluent in both languages. Think of the possibilities of this running at a larger scale!

Another "side effect" of this approach is how many players have noted that they end up finding other people who think very much like them, and thus they have a great sense of "intimacy" and closeness with their counterparts who play these games. Therefore, many  ask if they can find out who their anonymous competitors are to continue the conversation. At this point in time, all the game players are anonymous and no identities are revealed, but one could imagine this being used as a way to help discover other people "like you"—ones you'd want to meet and get to know better.

Common Sense Isn't that Common; yet!

And lastly from von Ahn's work, check out his new game Verbosity, which helps to generate what he calls "common sense facts" (again just more metadata really). One player is given a word and the other tries to guess what it is by completing fill-in-the-blank-type templates, such as "It is a type of ____" or "It contains ___".  The player who entered the original word can answer "true" or "false", but can't use the word itself. All this is very much like some party games that many of you have probably played, but the important difference here goes back to the original point of the summative network effect and how this can all be put to greater use. In the example that Luis shows in his presentation, the word "milk" would have some common sense facts such as;

  • It is white
  • It is a liquid
  • It is often used to eat cereal
  • It has lactose

Again, computers can not currently solve this kind of problem, and it is another an example of the need for massive amounts of metadata. Imagine if we started generating massive volumes of these "common sense facts" and they were readily available to all. 

More Competition = Less Carbon?

carbonRally_270x265 Lest you should think this is just a "one man show" from Luis von Ahn, I want to point out that there are many others who have been developing, adopting, and adapting similar models. For example, "Carbonrally: Carbon Challenge", which you can learn more about from the Nov. 20th, 2007 Webware post "Carbonrally: My carbon footprint's smaller than yours" by Martin LaMonica, is an application that is showing some great promise for improving the reduction in greenhouse gas emissions or the "carbon footprint" of individuals and organizations alike. Carbonrally adds the dimension of some fun and healthy competition to do better than others. As Martin describes it, Carbonrally is "tapping into people's tribal competitive spirit".

Whew!  That's quite an introduction to what I believe is both a powerful and profound pattern emerging—where the natural pursuit of fun, healthy competition, and challenges are combined into a game-based model that has already shown some of the ways we can solve large-scale present and future problems. It also creates a whole new relationship between us and technology. This model is not only interesting and fun, but it is a fascinating example of "user generated metadata", which I mentioned in my previous "Moving aLOM" posting.

Your Turn to Play!

Besides raising your awareness about "human computation" and the power of this approach, I also want to encourage all of us to put more time and energy into figuring out how we can inject more fun into work and other problem-solving situations. As you do so, I think you'll see an important job or task or problem  can be more fun if it's solved with some kind of game play, and where the solution remains very much a human one.

We can not, for now at least, expect computers to come up with such fun and game-based solutions by themselves! 

For starters, if you have websites or other applications where you have problems preventing spam or other misuses, consider taking advantage of some of the freely available plugins and nullities, such as those from the ReCaptcha site. Longer term though, please put some thought into which problems you could address with this model, and the ways you could do so by injecting the fun and challenge of a game-based approach into the more serious problems you need to solve...then share them with us here at Off Course - On Target.

I'm reminded of the great quote from Brian Suton-Smith who said:

"The opposite of play is not work; its depression!"

And I look forward to hearing all the innovative and creative ways you will come up with to solve problems—large and small—and replace depression with play. Have fun!

November 04, 2007

The Encyclopedia of Life and the Network Effect

We are rapidly evolving towards a networked world—NOT "network"  in the technical sense, but the concept of networks wherein literally everything and everyone is a "node" and is connected to every other node. As this degree of connectivity becomes more and more pervasive, a whole new set of characteristics begin to emerge and our world as we've known it changes dramatically. 

One of these characteristics or traits of a networked world is what has been referred to as the network effect wherein the addition of more "nodes" multiplies the value to all the other nodes and to the network overall. Historical examples include technology such as the telephone, cell phones, FAX machines, e-mail, IM, etc., where we can easily see the power of the network effect as each new "member" or node of these networks multiples value of the overall network of all the other nodes.  For example, the value of the first cell phone, FAX or e-mail was essentially zero, and the addition of each unit multiplied the value for everyone else in the "network".   As a result, as soon as you had one of these items you immediately started persuading everyone else to get one because otherwise the value to you was diminished.  An early example of the so called "viral marketing" effect we are seeing much more of now.

The term "network effect" was first coined by Robert Metcalf, a brilliant mind and the founder of Ethernet, among many other things. But what is becoming clearer is that the network effect is not limited to technical networks and is, in fact, extremely pervasive. The Encyclopedia of Life is one such application of this network effect.

Encyclopedia of Life

EarthEast2The Encyclopedia of Life (EOL) is best summarized by the opening text on the site:

"Comprehensive, collaborative, ever-growing, and personalized, the Encyclopedia of Life is an ecosystem of web sites that makes all key information about life on Earth accessible to anyone, anywhere in the world. Our goal is to create a constantly evolving encyclopedia that lives on the Internet, with contributions from scientists and amateurs alike. To transform the science of biology, and inspire a new generation of scientists, by aggregating all known data about every living species. And ultimately, to increase our collective understanding of life on Earth, and safeguard the richest possible spectrum of biodiversity.

And here is a good review of EOL by National Geographic News as well as the ubiquitous Wikipedia reference.

Of course pictures and video are even better so be sure to check out their video clip that will quickly show you how EOL works and and this collection of demonstration pages that show how rich and extendable the data will is. 

If you have a bit more time  (about 22 minutes) I highly recommend that you watch the following video:

As E.O. Wilson accepts his 2007 TED Prize, he makes a plea on behalf of his constituents, the insects and small creatures, to learn more about our biosphere. We know so little about nature, he says, that we're still discovering tiny organisms indispensable to life; yet we're still steadily destroying nature. Wilson identifies five grave threats to biodiversity (a term he coined), using the acronym HIPPO, and makes his TED wish: that we will work together on the Encyclopedia of Life, a web-based compendium of data from scientists and amateurs on every aspect of the biosphere.

But EOL represents even more than the two themes I've touched on here and in my last post. More about this next time.

October 01, 2007

Don't Mean to Bug You, but .......

Jonas Salk, the man who developed the polio vaccine, once said "If all the insects on earth disappeared, within 50 years all life on earth would disappear. If all humans disappeared, within 50 years all species would flourish as never before." There would be some debate as to the precise figures and outcomes here but the point is well taken I think. No reason to despair either, but humble pie should probably be a regular part of our diet, and here's chance to gain some more IQ points from taking this new perspective.

The earth without people

If you're curious about a scenario of the earth without humanity, check out "Earth Without People, an essay by Alan Weisman in the February 6, 2007 issue of Discover magazine. Weisman describes some possible scenarios. His article includes the the chart shown here, which lays this out on a timeline. 

no humans

His essay concluded with the following:

"During that same span, every dam on Earth would silt up and spill over. Rivers would again carry nutrients seaward, where most life would be, as it was long before vertebrates crawled onto the shore. Eventually, that would happen again. The world would start over."

And one bit of good news to some is that if all humans were to disappear, so too would some other species that have become dependent upon us, most notably the cockroach!  But for all of you cheered by this thought, remember that it requires that we leave first! 

Recommended Reading:

For more on this perspective, as well as a good read, I'm recommending you consider reading Alan Weisman's book The World Without Us. To help you decide if it's worth your time see Starting Over, the recent review (Sept.2, 2007) by Jennifer Schuessler who describes Weisman's book as

"wherein he imagines what would happen if the earth’s most invasive species—ourselves—were suddenly and completely wiped out."

"When it comes to mass extinctions, one expert tells him, “the only real prediction you can make is that life will go on. And that it will be interesting. Weisman’s gripping fantasy will make most readers hope that at least some of us can stick around long enough to see how it all turns out."

Next up for your reading consideration and taking us back to insects, check out  Buzz: The Intimate Bond Between Humans and Insects. For some "decision support" with this one, read the excerpt and review in Discover called "Bzzzzzzz: Why insects are vital to human survival."

buzzBee-ware

Let's do another one of those "inverted thinking" flips we covered in my posting "New Perspectives: The Benefits of Looking Up!" Rather than consider our elimination, imagine what would happen if all the insects were to disappear?  According to Harvard biologist Edward O. Wilson:

"If all insects were to suddenly vanish overnight, it’s likely humans would be endangered. All the plants that insects pollinate would disappear. All our detritus would pile up to colossal heights. Even the oceans would be affected. Nutrients would pour down off the increasingly denuded land into the sea, triggering massive algal blooms, which would exhaust the water of oxygen and threaten fish. And the impact on terrestrial ecosystems would be enormous."

“If insects were gone, you would break a large part of the terrestrial food chain. A number of birds would starve in no time at all. Those birds and other animals that depend on birds for food would disappear. Small mammals in the soil that depend, in part, on insects would disappear. It would be a catastrophic chain reaction around the world.”

honeybees Not to be confused with extinction which is the much more gradual decline, does it sound too far fetched that entire species could suddenly go missing? Well, as you may have read, this is exactly what has been happening in the past two years to the  honeybee. Millions of bees all over the world, representing in some areas over 70% of their population, have have been disappearing. They leave their hives, never to return nor to be found. In the USA, the wild honeybees have all but completely disappeared. This been labeled "Colony Collapse Disorder" (CCD) and remains an unsolved mystery.

BTW, don't be distracted by the erroneous reports that linked the disappearing bees to cell phone radiation!  However the research into this very serious problem of CCD may also be leading us to even greater understanding. For example it has been noted that just as industrial agriculture has created problems with pollution, antibiotic resistance, mad cow disease, etc., colony collapse disorder may be a result of a number of poor practices, including the fact that they've bred a superbee and most of the bees hauled around the country for pollination purposes are genetically identical, making them more susceptible to a bacterial or viral attack. On the plus side, InfoShop News has a related article "Organic Beekeepers Not Affected By Colony Collapse Disorder", which goes on to say:

“The problem with commercial operations is in pesticides used in hives to fumigate for varroa mites and antibiotics that are fed to the bees to prevent disease,” she said. “Hives are hauled long distances by truck, often several times during the growing season, to provide pollination services to industrial agriculture crops, which further stresses the colonies and exposes them to agricultural pesticides and GMOs (genetically modified organics).”

Even if the biology side of a world without bees is of less interest to you, consider the economic and human perspectives. In just the USA alone, the U.S. Secretary of Agriculture has estimated that CCD has the potential to cause a $15 billion direct loss of crop production and $75 billion in indirect losses. CCD has caught the attention of Fortune magazine with three articles in the past few months including this quote from "As bees go missing, a $9.3B crisis lurks";

"We wouldn't starve if the mysterious disappearance of bees, dubbed colony collapse disorder, or CCD, decimated hives worldwide. For one thing, wheat, corn, and other grains don't depend on insect pollination. 

But in a honeybee-less world, almonds, blueberries, melons, cranberries, peaches, pumpkins, onions, squash, cucumbers, and scores of other fruits and vegetables would become as pricey as sumptuous old wine. Honeybees also pollinate alfalfa used to feed livestock, so meat and milk would get dearer as well. Ditto for farmed catfish, which are fed alfalfa too. 

And jars of honey, of course, would become golden heirlooms to pass along to the grandkids. (Used for millennia as a wound dressing, honey contains potent antimicrobial compounds that enable it to last for decades in sealed containers.)"

Bees for Pets?

Perhaps the insect world has its own version of outsourcing and offshoring?  As you may know, honeybee originated in Europe and are not native to North America. This bee has put undue pressure on the native bees, whose populations until recently were in decline. They're still sorting out why the native bees are making a comeback, but interestingly, native bees called Mason bees have been successfully used by some farmers for pollinating crops. As noted in this Wikipedia entry on Mason bees:

"Most mason bees live in holes and can be attracted by drilling short holes in a block of wood. They are excellent spring season pollinators and, since they have no honey to defend, will only sting if squeezed or stepped on. As such, they make excellent garden "pets", since they both pollinate the plants and are safe for children and pets."

Wait!  Don't Buzz Off Course Just Yet!

But enough of insects for now. You may be asking what this has all got to do with YOU? As usual, I'm leading you along a path and toward a target, however unexpected, convoluted, and latent. In the next few posts. I'll provide a few more varied examples which have common powerful and pervasive patterns lurking beneath which will help provide new perspectives and new models for all of us to use to solve today's complex problems with innovative solutions. If, as I hope, you've previously made some great discoveries here at Off Course - On Target, please follow me a bit further, and I promise to do my best to lead you to more great discoveries along the way, and make it all worth your precious time.

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September 24, 2007

New Perspectives: The Third Wave?

In my recent posts on New Perspectives: Looking Up! and Looking Down and Under, I reviewed a series of new initiatives and technologies ranging from several significant efforts to explore and document the great unknown of earth's oceans to the new capabilities of Goggle "Sky" and  the hidden flight simulator in Google Earth. I chose these examples, in part, to provide you with some new perspectives and because I agree with Allan Kay that:

"a new point of view is worth 80 IQ points."

I thought each of these provided some new perspectives and are very much worth your attention in and of themselves.

However, my primary purpose and point was that I think these examples offer evidence of powerful new meta patterns and trends—"meta' in the sense that I believe that they are operating at a very profound and pervasive level and are affecting more than we may realize.

What is fascinating to me about the marine projects, for example, is that they are being designed not only to provide a huge increase in the quantity and quality of marine data, but the measurement tools and technology they will use is being made accessible to everyone and available on a continuous basis. This is a major shift in approach that believe is a characteristic of the times we are living in.

oceanwaves_thumb_thumbIn spite of all the hype that surrounds buzz words such as Web 2.0, what I see here is a much larger and more profound pattern towards openness and bi-directional functionality. To me, these examples represent the realization of what Alvin Toffler and his wife, Heidi. so presciently described as a "pro-sumer" society. Back in the 60's and 70's when Toffler first wrote about this idea in their best sellers of the time Future Shock and Third Wave, he predicted that we were moving from the industrial evolution which he characterized as the "second wave" ( the first wave was agrarian hunter/gatherer) towards a third wave where we would not be categorized either as producers OR consumers, but rather we would be both, simultaneously.

We've seen this pattern emerging with the evolution of Internet, and World Wide Web, and as related tools have become more "read/write" (consume/produce) and more mass contribution-oriented. Mass production and read only (consume) are becoming a thing of the past. 

But most of these tools are characterized by or limited to the technology world. Now we see this same pattern emerging in new and very different spheres—the marine and space examples we've just looked at, and the pattern becomes much clearer, much larger, and much more powerful. 

In the case these oceanic projects, they are creating an infrastructure of interconnected tools and technology that will be widely available to all who wish to use them. Not only will almost any of us have access to oceans of data (sorry, couldn't resist)—a huge gain in itself, these projects will also enable public and other scientists alike to take control of the tools themselves. Imagine YouTube filling up with high def video content uploaded in almost real time from these projects. Imagine controlling the cameras to make your own videos!.   

So what?  Well among other shifts, these patterns promise to cause increasing acceleration of the rate of change (part of Living in a World of Exponential Change) with some equally rapid and radical results. As Professor Oscar Schofield, a biological oceanographer at Rutgers University put it:

"the data gathered already had upended some of what he was taught in graduate school, from the way rivers flow into the ocean to the complexity of surface currents." and went on to say:

“When there’s a hurricane, when all the ships are running for cover, I’m flying my gliders into the hurricane,” using his office computer, Professor Schofield said. “Then I’m sitting at home drinking a beer watching the ocean respond to a hurricane.” 

“What’s great about oceanography is we’re still in the phase of just basic exploration. We’ve discovered things off one of the most populated coasts in the United States that we didn’t know yet. O.O.I. (Open Ocean Initiative) will take us one level beyond that, to where any scientist in the world will be able to explore any ocean.”

Now THAT is powerful change and a wave I plan on riding. More likely this meta-trend will affect all of us more along the lines of the way a rising tide raises all boats in the harbor. It is likely that we are all "rising" already, whether we know it or not.

Well, I hope you're feeling much "smarter" now with all these new perspectives and extra IQ points.  As a sailor, I'm obviously fascinated with the ocean, but I'm also trying to use these larger trends to get a bit "smarter" myself by looking at the world from new vantage points, such as Outer and Inner Space. 

Isn't it fascinating that the more we learn the more we understand how much more we don't know? "Curious for life" is a goal I hope you share too and that this little "drink of water" will motivate you to learn much more about the aquatic worlds all around us. Sea you soon!

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September 19, 2007

New Perspectives: The Benefits of Looking Up!

Alan Kay (sometimes referred to as the father of the PC, object oriented code, and much more) is credited with saying that "point of view is worth 80 IQ points". This is a catchy way of saying that consciously looking at problems and situations from multiple perspectives and constantly looking for new perspectives to solve problems is an extremely powerful technique and skill to develop.

I suspect that you have many examples in your own life, where you've come up with solutions or have been more creative in your problem solving using some version of this idea. This idea of helping others, as well as myself, to discover and utilize new perspectives is a strategy I use in most of my work, and is a primary goal for Off Course - On Target. So with this in mind, let's see if we can get a bit "smarter" by finding and using a few new perspectives.

Looking up

We humans have a natural tendency to look ahead and down much more than we look up.  It was always a successful strategy as a child playing hide and seek to climb up a tree or onto a top shelf in a closet. And anyone unfortunate enough to have spent time in a hospital bed or on a gurney knows how different the world looks from this perspective and how little attention is paid to ceilings! On the other hand I've noticed that dentists have taken notice and are putting things on the ceilings, such as paintings or televisions, for you to look at while you are reclining in the dentist's chair.

A very recent example of this new perspective of looking up is an exciting new feature in Google Earth called "Sky".  This simple,  but powerful new feature gives you the ability to choose a location on Earth and then turn the "camera" around to look up and see the sky. This amazing tool lets you see and explore stars, animations of the planets movement, zoom in on fabulous Hubble imagery and more. Here is a short video tour that shows Sky in action:

Based on my brief time with this new feature I see this as fun and functional.  How well did your school science courses help YOU understand the spatial relationships of the moon, earth, sun, and stars?  How well can you point out the different stars and constellations in the night sky to your children or others, explaining why they change depending on date and your location? Sky sure seems to help me a lot with this.

To continue with your experiential learning, something we are so fond of here at Off Course - On Target, I highly recommend that you download the newest version of Google Earth and take the Sky feature out for a spin. I think you too will find that it offers some serious fun and lots of learning as well.

And while you're up in the Sky, why not fly?

In some recent posts, I   emphasized the need to avoid what I've characterized as "flapping", that is, copying experts and models of the past, and instead have urged you to focus on the essential characteristics you are seeking to take off and fly.  So it struck me as a nice bit of serendipity to read of the recent discovery of a hidden flight simulator in Google Earth. These secret capabilities, referred to as "Easter eggs" are a favorite of some application developers.

Adding motion is a great way to gain a new perspective, so strap yourself into one of the two airplane options, an F16 Viper and the more manageable SR22 4 seater, and try flying your way over your home region or anyplace else in the world you'd like to see.

To access the hidden feature, open Google Earth and hit Command+Option+A (must be capital A) or Ctrl+Alt+A.  Here is a full list of the keyboard controls for the Google Earth flight simulator. Fasten your seatbelt low and tight and welcome aboard! 

BTW, as you are flying around see how much the realism that comes from flying over photographic images of the "real" earth and sea starts to address some of the limitations of your experiences with less accurate virtual worlds that we've also mentioned in previous discussions, such as in my posting Virtual Lift Off?

Stars to Sea

sextantAnother way to use new perspectives is to find ways to tie two or more of them together.  For example, how can the benefits of looking up at the stars, help us when we are down on earth looking out and around us?   

Well, consider sailors who venture out into the open ocean and how extremely dependent they become upon knowing their precise location.  This, of course, helps us just as much with navigation on land. Many of you have experienced the benefits (and aggravations) of onboard GPS and navigation systems installed in new cars you may own or rent.  While modern day technologies, such as GPS and electronic charting, look after navigation with unprecedented ease and extraordinary accuracy, you always want to have a backup or two or three when your life depends upon it! Therefore, the ancient method of celestial navigation is still used as a backup by most who sail the open oceans.  E120_400x300

As an aspiring global sailor myself, I'm busy learning as much as I can about this art and science of finding your way by the sun, moon, stars, and planets, and I'm acquiring skills with sextants and the like. You can just imagine how much Google's Sky makes me "smarter" by helping me to learn these new concepts and skills.  Besides, I just love the juxtaposition of setting my sextant, an 18th-century technology, down beside my oh-so-very 21st-century latest, greatest, high tech GPS system and digital charting screen. 

What examples do you have of using inverted thinking and new perspectives to help you learn more, and be more creative in your thinking and problem solving? Please share your examples through your comments here at Off Course - On Target or in your own postings and I'll continue to do the same.

Thanks!

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September 05, 2007

Virtual Lift Off?

flapping This is the last posting in my recent three-part series on "flapping", where we've been exploring how we are often off target when it comes to being innovative. We often try to replicate how things worked previously ("flapping") instead of focusing on the essential elements ("flying") to give us what we want.

In the first part "Confusing Flapping with Flying", I observed how we finally succeeded at flying when we stopped trying to copy birds and insects and instead focused on the essential elements of flight, such as lift. In the second part "No Future in Flapping", I introduced one of the most recent examples of "flapping"—virtual worlds such as Second Life.

To try to reduce our tendency for flapping or copying the past as we develop these virtual worlds, I asked you to think about the true value of being with people at conferences, in meetings, or in classrooms. What is it that is unique and valuable about these experiences? And to ask yourself how we can use something like virtual worlds to go after these essential characteristics and benefits on a greater scale and frequency. Hope you have given this some thought. Now let's look into this further.

First let me emphasize again that I am NOT suggesting that virtual worlds are a waste of time. Quite the contrary. I strongly encourage you to spend some time in virtual worlds, such as Second Life, if you have not done so recently. I also want to ensure that we don't reject or forget these innovations at this early stage of their evolution, since I'm convinced they will rapidly become significant for most of us. 

Looking more closely at the key characteristics of in-person experiences, we might notice for example that as most of us mature, we develop skills such as the largely unconscious ability to read the body language, gestures, facial expressions, eye movements, and voice inflections of others around us. We rely on these, in turn to figure out:

  • Who we trust 
  • Who we want to spend more time with 
  • The person's mood 
  • How interested the person is in our conversation 
  • Whether a person agrees or disagrees

We also use many of these same elements to communicate with others in very important ways with a look, a wink, or a sigh. When we are together with others at conferences, meetings, and classes, the most value often comes from the serendipitous discovery of someone who is of great value, because they have deeply similar interests, experiences, or talents. How can we retain and enhance these when we are together virtually?

At the other end of the spectrum in-person gatherings have major limitations. You only have time to attend so many, can only afford the travel for a small number, and only benefit from those who join you in that same place and time. Even when you can be there in person, you usually only benefit from those who either speak your language fluently or when someone is available to provide translations.You also have very limited opportunities and methods of finding others who would be of most value to you. 

Can you see how this kind of analysis helps us to identify the essential elements we want to retain and equally the limitations we want to overcome? Doing so helps prevent us from our historic behavior of copying the past ("flapping"), and keeps us focused on innovating and improving ("flying"). When it comes to person- to-person interactions, meetings, and the like, how can we use something like virtual worlds to dramatically increase the quantity and quality of these essential elements and benefits that physical meetings provide, while concurrently reducing or eliminating their real world limitations?

I don't predict, nor really care if Second Life and Linden Labs are the ones to lead the way out of the flapping stage into much more innovative and beneficial applications. Indeed, history suggests that it will be others. No matter who it is, I'm convinced that things like virtual worlds and augmented reality will bring huge benefits and changes to our ability to learn, collaborate, work, and live together. However, this will await the inflection point that occurs when we focus on taking off and flying instead of running around "flapping" and perfecting the irrelevant

soaringAs you look at your own behaviors, as you evaluate and experience other "innovations" and the "next big thing", check to see if you are focused more on "flapping" or "flying".  I look forward to seeing you all at increasingly higher altitudes as we "fly" into the future together.

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August 28, 2007

The Power of 20/20 PowerPoint

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While catching up with this month’s Wired magazine, I noticed a short article with a very clever and descriptive title of “Get to the PowerPoint” from one of my favorite authors, Daniel Pink. Seems that Daniel has recently been introduced to the fun form of presentations known as Pecha Kucha (pronounced peh-chak-cha), which you may recall from my recounting using this format back in March and the great time I had. You can read about my thoughts on doing a Pecha Kucha style presentation and more details of this format and its history in the previous OCOT posting "Fast, Fresh and Furious".

Pecha

Daniel found this Pecha Kucha to be much more than just a novel form of presentation, as did I.  As he put it, the simple 20/20 format of Pecha Kucha, (20 slides each displayed for precisely 20 seconds each):

".... turned PowerPoint ..... into both art form and competitive sport."

As is often the case, simple things are often the most profound and valuable. This certainly seems to be the case with PowerPoint slides where everyone is given but six minutes and 40 seconds (20x20) from start to finish, when every slide is given equal time, and then you're done! Think of how much time would have been saved and how much productivity would have been gained if even a fraction of the slide presentations you've sat through were compacted into this size, and presenters were required to boil their messages down to such succinctness. I got a kick out of Richard Nantel of Brandon Hall Research who was so taken by the economy of PK that in a posting earlier this week he suggested:

"I believe the designers of pecha-kucha should be awarded the Nobel prize in economics."

And YES, I'm quite aware that many of you may be wishing this for MY presentations!

I don't think that all topics or presentations are suitable for this format. But I have found it to be both liberating and humbling to approach presentations with this new insight into how often it is true that less is more. And I'm doing my best to practice what I preach! I'm honored to be touching down in Chicago tonight (Aug 28) just long enough to do an encore performance of one of my Pecha Kucha presentations at an Autodesk Leadership Summit. Then, at the Learning 2007 conference in October in Orlando, Elliott Masie and I will be hosting a Pecha Kucha Night as well as encouraging attendees to use this format elsewhere in the event.

Continuing my perpetual theme of the value (and rarity) of experiential learning, I strongly encourage you to try this out. Many of these events are done in a social context in the form of a Pecha Kucha Night. This format has worked well for the ones I've been involved in because they stimulate some great conversations when the PK presenters mingle with the crowd afterwards. The format also works well for helping to find and mine some of the gold nuggets that are hidden away within some of the more introverted and quiet individuals. Better still, think about scheduling an event or grab an opportunity to try out this PK style on one of YOUR next presentations.

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BTW, Daniel is the author of a book that I HIGHLY recommend called "A Whole New Mind: Why right-brainers will rule the future"  His views on the future are very much aligned with mine.  I think you'll find a lot of insights in his book that will change the way you see the world of the future and will show you how to excel within it. I'm looking forward to joining Daniel on the stage at Learning 2007 at the end of October and will have more to report to you after that fun experience.

August 15, 2007

Confusing Flapping with Flying

For a number of years now, I've shared a short story that many have said has helped them to think outside that proverbial box, giving them a new perspective on solving some of their more vexing problems. This is the story about how we often confuse “flapping” with “flying”.  It's only natural to assume that the experts know the best way to do something. But is this actually the case?


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Podcast
Size: 4.1 MB
Duration: 11:34

In this podcast, Confusing Flapping with Flying, I show that with new ideas and new technologies, we often get stuck when we try to mimic the experts. Instead, we need to focus on identifying and understanding those essential elements that can help us make quantum leaps forward, and take us to where we really want to be.